Skip to content

Skill Guide

Which skill opens at what level, how much MP it burns, how many seconds between casts. Pick your class, slide the level bar — see everything you can use at that moment.

Class:
Sort
Skill Class / tree Level MP Cast Cooldown Effect
What do the columns say?

Level is the character level the skill opens at. 0 means no level requirement — skills that come with the job change. Cast is the time between pressing the key and the skill going off — the cast bar on spells. Cooldown is the time that has to pass before you can use the same skill again.

The %damage in the Effect column is relative to your normal hit: a skill that says 150% hits one and a half times your normal hit with the same weapon. For buffs the duration is in seconds.

A skill can appear in more than one class — skills in the base tree are used both by the main class and by the two specializations that branch from it.

Class trees

You do the first job change at level 10; from there you gain 2 skill points per level. At level 60 the second job change comes and the Master tree opens.

  • Base — shared skills you get before picking a specialization.
  • The three branches are the class's own specialization trees; you split your points among them.
  • Master — skills unlocked by the second job change.
  • For the effects of scrolls and potions see the Scroll and Potion Guide.