Skill Guide
Which skill opens at what level, how much MP it burns, how many seconds between casts. Pick your class, slide the level bar — see everything you can use at that moment.
| Skill | Class / tree | Level | MP | Cast | Cooldown | Effect |
|---|
Level is the character level the skill opens at. 0 means no level requirement — skills that come with the job change. Cast is the time between pressing the key and the skill going off — the cast bar on spells. Cooldown is the time that has to pass before you can use the same skill again.
The %damage in the Effect column is relative to your normal hit: a skill that says 150% hits one and a half times your normal hit with the same weapon. For buffs the duration is in seconds.
A skill can appear in more than one class — skills in the base tree are used both by the main class and by the two specializations that branch from it.
You do the first job change at level 10; from there you gain 2 skill points per level. At level 60 the second job change comes and the Master tree opens.
- Base — shared skills you get before picking a specialization.
- The three branches are the class's own specialization trees; you split your points among them.
- Master — skills unlocked by the second job change.
- For the effects of scrolls and potions see the Scroll and Potion Guide.