How exactly the level penalty works
The moment the gap between your character level and the monster's level reaches 8, that monster stops giving you coins and boxes. A gap of 7 is fine, a gap of 8 ends everything — there are no steps in between.
In practice: an area pays you up to its monster level + 7. An area with level 70 monsters works until level 77 and brings nothing at level 78.
The sneakiest part is that it's silent. Monsters keep dying, EXP keeps coming, only the coins and boxes stop. This is the most common reason your bank doesn't fill up even though you farmed for hours.
The highest-earning areas and their level limits
| Area | Mob level | Up to this level | Hourly gross | Pot cost |
|---|---|---|---|---|
| Eslant - Paramun | 90 | no penalty | 25.9 M | Low |
| Eslant - Dark Knight | 70 | 77 | 20.1 M | High |
| Eslant - Giant Golem | 110 | no penalty | 19.4 M | High |
| CZ - Evil Wizard | 70 | 77 | 14.3 M | Very high |
| Eslant - Raven Harpy | 80 | no penalty | 14.0 M | High |
| Eslant - Harpy Troll Berserker / Captain | 90 | no penalty | 14.0 M | Medium |
| Delos - Flame Rock / Hell Abyss Manticore | 100 | no penalty | 12.3 M | High |
| CZ - Balrog | 100 | no penalty | 11.8 M | Very high |
| Lufer - Manticore | 85 | no penalty | 11.6 M | Low |
| Eslant - Dark Stone | 120 | no penalty | 11.5 M | Very high |
| Eslant - Apostle of Cold | 70 | 77 | 11.5 M | Low |
| Eslant - Barbarian Leader | 75 | 82 | 11.2 M | Medium |
| Eslant - Satiros | 80 | no penalty | 11.1 M | High |
| Eslant - Titan | 130 | no penalty | 11.0 M | Very high |
| CZ - Boroo | 83 | no penalty | 10.1 M | High |
| Delos - Hobgoblin | 71 | 78 | 10.0 M | High |
| CZ - Mastodon | 40 | 47 | 9.6 M | Low |
| Eslant - Stone Golem | 100 | no penalty | 9.3 M | Medium |
The "Up to this level" column is the highest character level at which that area pays you. Go above it and coins and boxes stop. Where it says "no penalty" the monster level is high enough that there's no problem even at 83.
Which areas are dead at level 83
28 of the 42 areas don't pay a level 83 character. Some of them look high on hourly income — Eslant Dark Knight is second on the list at 20.1 M but its monster level is 70, so after 78 it gives you nothing.
That leaves 14 areas working at the cap. The highest is Eslant Paramun (mob level 90, 25.9 M gross per hour) and because its pot cost is low too it widens the gap on the net side.
The most common mistake while leveling is staying in the same place out of habit. An area that earns a lot at 77 brings zero at 78; if your income stalls at a level, the first thing to check is the monster level.
Pick an area for your own level
- Subtract 7 from your character level. The result is the lowest monster level you can go for.
- From the table, set aside the areas whose monster level is equal to or above that number.
- Sort the rest by hourly gross, pick the top one.
- Look at the pot cost — an area with a slightly lower gross but low pot cost can come out ahead on net.
- Enter your level in the Farm Calculator, confirm you don't get the penalty in the area you picked.
How many TRY are the coins you farmed worth today?
Watch out while leveling
- Before leveling up, check the limit of the area you farm. A single level can finish an area completely.
- There's no penalty on EXP — only coins and boxes stop. You can stay above the penalty limit to level up, but you won't earn money.
- In a party, everyone gets the penalty by their own level, not the highest-level person's. In a mixed-level party some get paid while others don't.
- Areas with monster level 76 and above work at the cap too; in the long run you'll need to move there.
- The incomes in the table are gross. Pots, party and penalty aren't deducted.