Next session: Today 22:40 · 12:34:14
What is Juraid Mountain?
A dungeon under Juraid Mountain in Eslant that both nations enter at the same time. Every gate is guarded by monsters; you kill them to move on to the next gate. The road ends at the battleground in the middle, where the two nations fight over the boss.
The NPC explains how to win: kill the monsters, take Deva Bird in the middle and win. If it is not killed in time, the two nations' kill counts are compared and the higher one wins. So every kill counts, even if Deva Bird never falls.
How do you get into JR?
- Go to your own Eslant on time. Karus players talk to [Reserve Knight Captain] Rugur in Karus Eslant, El Morad players to [Reserve Knight Captain] Belldan in El Morad Eslant. Both stand at (579, 556) on their map.
- Your level has to be at least 75; the entry level went from 70 to 75 in June 2022. If your level does not fit, the NPC turns you away.
- You need at least 100 monthly ladder points. Without them the game refuses you with 'insufficient monthly ladder 100 points'. Since October 2022 these 100 monthly national points are the entry fee.
- If you have made no contribution to your nation at all (CONT), the NPC sends you to earn some first: [Knight Squad Secretary] Delaga in Luferson (353, 1747) for Karus, [Knight Squad Secretary] Charel (1709, 309) for El Morad.
- With 10 accumulated warnings you cannot enter. You can see them in the game's 'Checking/Resetting Cumulative Warnings' menu; a reset costs 10,000,000 Noah.
- You need at least 8 other players with you. The NPC says 'You cannot enter unless 8 other people are here too'; you cannot go in alone.
Entry requirements
| Requirement | What you need |
|---|---|
| Time | Every day 07:40 and 22:40, 35 minutes (Turkey time, UTC+3) |
| NPC | Karus: Rugur · El Morad: Belldan, in your own Eslant at (579, 556) |
| Level | 75 (70–100 in the quest guide) |
| Monthly ladder | At least 100 points |
| CONT | Your national contribution must not be zero |
| Warnings | No entry with 10 warnings; reset costs 10,000,000 Noah |
| Players | At least 8 others with you |
Which monsters are inside?
The game's monster list has seven names for Juraid: Lich King, Cockatrice, Lillime, Minotaur, Bone Dragon, Red Dragon Hatchling and Deva Bird in the middle. The achievements are tied to them too: killing 100 of each is a separate achievement.
What do you get from JR?
The winning nation receives the jewel of victory. The NPC calls it a rare gem and says it is traded at the Chaos Generator. The Chaotic Generator stands in Moradon (857, 785).
There are achievement rewards too: points and titles based on your wins and the monsters you kill.
Juraid achievements and titles
| Achievement | Condition | Points | Title |
|---|---|---|---|
| First Victory of Juraid | 1 win | 10 | — |
| Juraid Warrior | 10 wins | 30 | — |
| Juraid Commander | 100 wins | 50 | King of Evil Spirit (+5 HP, +10 INT) |
| Juraid Protector | 150 wins | 50 | Juraid Protector (+100 AC) |
| Rage of Lich King, The Most Violent, Temptation of Realimu, Enemy of Dragon, Hope of Dragon | 100 kills of the matching monster | 10 each | — |
| Seed of Evil | 10 Deva Birds | 10 | — |
| Juraid Monster I, II, III | Condition not in the tables | 20 each | III rewards a |
| Juraid Knight | Juraid Monster III and Seed of Evil | 30 | Juraid Knight (+6 Lightning) |
All title bonuses are on the Title Guide page.
Good to know
- You cannot register for Ultima between 60 minutes before and 30 minutes after JR. If you want to do both, plan around that.
- Because the kill count decides when time runs out, taking kills without dying helps even if you never reach Deva Bird.
- Warnings that pile up lock you out of JR: the reset is 10,000,000 Noah. While you have warnings from a Juraid vote you cannot seal your character.
