Why Priest needs a different calculation
On Warrior the decision is simple: damage or endurance. On Priest there are three separate jobs — healing, buffing and weakening the enemy — and the three sit in separate trees.
The point rule is the same as the other classes. After level 10 you get 2 points per level, at level 83 you have 146 points, and the points you put in a tree can't exceed your character level. So an 80-point skill opens at level 80 at the earliest.
The difference is where the thresholds are placed. Priest's Blessing tree has six separate thresholds between 70 and 80: 70, 72, 74, 76, 78 and 80. No other tree has top steps this dense.
Priest's six trees
| Tree | Skills | Highest threshold | What it gives |
|---|---|---|---|
| Base | 15 | 50 points | First healing and light spells |
| Healing | 25 | 80 points | Healing and regeneration, from 60 to 10,000 |
| Blessing | 32 | 80 points | HP and AC buffs, resistance boosts |
| Attack magic | 23 | 80 points | Debuffs, sleep, resurrection, damage |
| Extra | 8 | 23 points | Cheap passives and individually strong skills |
| Master | 3 | 1 point | Weapon master buffs, 1 point each |
106 skills in total — Priest is the most crowded of the five classes. The comparison of all classes is on the unlocking skills page.
What do BP and DB mean?
BP: the Blessing tree
BP is the build where most of the points go to the Blessing tree. This tree gives two things: an HP boost and a defense boost, both as buffs lasting 600 seconds.
The HP side starts with Grace at 6 points with 60 HP, Hardness at 33 points gives 720, Massiveness at 57 gives 1,500, Imposingness at 70 gives 2,000, Superioris at 78 gives 2,500 HP. The defense side starts with Insensibility Skin at 3 points with 20 AC and rises to Insensibility Guard at 76 with 350 AC.
The resistance column is here too: Resist All at 9 points raises magic, curse and poison resistance by 20 while Fresh Mind at 45 takes the same three to 80. For a Priest carrying a party this column matters as much as buffing.
DB: the Attack magic tree
The DB build invests in the Attack magic tree and its job is weakening the enemy. Malice at 3 points drops defense to 75%, Slow at 24 drops attack speed to 70%, Torment at 57 pulls defense to 70%, Massive at 60 drops attack to 80%.
The same tree has control skills too: Sleep Wing at 30 points, Sleep Carpet at 51. The resurrection skills are here as well — Resurrection Of Love at 33 points, Of Grace at 42, Of Favors at 54.
At the top of the tree at 80 points sits Discountis: 3,840 damage, 960 MP, 60-second cooldown. That's the biggest damage a Priest does in one go.
Healing tree: what each threshold gives
| Points | Skill | Healing | MP |
|---|---|---|---|
| 0 | Minor Healing | 60 | 10 |
| 9 | Healing | 240 | 20 |
| 18 | Major Healing | 360 | 40 |
| 27 | Great Healing | 720 | 80 |
| 36 | Massive Healing | 960 | 160 |
| 45 | Superior Healing | 1,920 | 320 |
| 54 | Complete Healing | 10,000 | 960 |
| 60 | Group Complete Healing | 10,000 (group) | 1,920 |
| 75 | Past Recovery | 2,500 + 3,000 regeneration | 1,200 |
| 80 | Past Restore | 6,000 regeneration | 1,400 |
Complete Healing at 54 points splits the table in two: the previous step is 1,920 while this skill heals 10,000. The group version of the same skill comes only 6 points later, at 60. That's why most builds investing in the Healing tree stop at 60 points.
How far do 146 points go?
The top skill of all three main trees is at 80 points. Taking two to 80 at once needs 160 points; you have 146 — so it doesn't work.
The workable split is 80 + 60: you open one tree to the end, go up to the 60-point skill in the second, 6 points left over. Take Blessing to 80 and every top step including Counter Curse opens; stop Healing at 60 and you get Group Complete Healing.
The other way is 70 + 70. 70 points in Blessing opens Bless Of God and Imposingness, 70 in Healing opens Critical Restore. But you miss Blessing's 72-74-76-78 steps — stopping at 70 in that tree means leaving four skills behind.
That's why the decision is sharper on Priest than on other classes: if you went into Blessing, going all the way makes sense; leaving it half done costs you. Fixing a wrong split costs 79.5 million coins at level 83, and reset fees rise with level.
Top thresholds: how many points, earliest level
| Points | Earliest level | Healing | Blessing | Attack magic |
|---|---|---|---|---|
| 60 | 60 | Group Complete Healing | Insensibility Peel | Massive |
| 70 | 70 | Critical Restore | Bless Of God · Imposingness | Subside |
| 72 | 72 | — | Massive Binder | — |
| 74 | 74 | — | Round Insensibility | — |
| 75 | 75 | Past Recovery | — | Superior Parasite |
| 76 | 76 | — | Insensibility Guard | — |
| 78 | 78 | — | Superioris | — |
| 80 | 80 | Past Restore | Counter Curse | Discountis |
Common mistakes when spending Priest skill points
- Leaving Blessing at 70. There are four more skills at 72, 74, 76 and 78; the last 10 points alone unlock six skills.
- Trying to take two trees to 80 at once. 146 points aren't enough, you need 160.
- Ignoring the MP pool. Group Complete Healing needs 1,920 MP, Past Restore 1,400, Discountis 960 MP.
- Skipping the cooldowns. Counter Curse waits 180, Discountis and Superior Parasite 60, Past Restore 120 seconds.
- Leaving the Master tree empty. Three skills cost 3 points in total; Belief makes magic power 130%, Determination makes attack 130%.
- Skipping the Extra tree. Its top skill is at 20 points; Elysian Web and Curse Refraction give something concrete for few points.
- Testing the plan in game. Building the split in the skill planner is free; trying it in game and resetting is expensive.