How many points do you have?
| Level | Total stat points | Note |
|---|---|---|
| 1 | 10 | Starting |
| 30 | 97 | 3 points per level |
| 50 | 157 | |
| 60 | 187 | 5 points per level after this |
| 70 | 237 | |
| 80 | 287 | |
| 83 | 302 | 2 more points per rebirth |
The math: (level − 1) × 3 + 10 up to level 60, then 2 more points per level after that. The class's starting stats aren't included in these points — those come with the character, you distribute on top.
Starting stats of the classes
| Class | STR | HP | DEX | MP | INT |
|---|---|---|---|---|---|
| Warrior | 65 | 65 | 60 | 50 | 50 |
| Rogue | 60 | 60 | 70 | 50 | 50 |
| Priest | 50 | 60 | 60 | 50 | 70 |
| Mage | 50 | 50 | 70 | 50 | 70 |
| Kurian | 65 | 65 | 60 | 50 | 50 |
Every class's main stat already starts high: Warrior 65 STR, Rogue 70 DEX, Mage and Priest 70 INT. You start from this base when working out the set requirement.
Set requirement first, then preference
Most of the stat distribution isn't your decision, it's the decision of the set you'll wear. In the game's item table every armor piece has a stat requirement, and all the top sets ask for the same numbers.
Warrior's Chitin Shell, Secret, Dragon Scale, Hepa and Draki top pieces want 176 STR and 94 HP; Krowaz and Rosetta 196 STR and 94 HP. On Rogue the same sets want 176 DEX and 94 HP, Krowaz and Rosetta 196 DEX. Kurian's Krowaz Portu top piece wants 152 STR and 94 HP.
Priest's Chitin Shell, Krowaz, Rosetta and Trial top pieces want 94 STR and 176 INT. Mage's Crimson, Complete, Krowaz, Rosetta and Ron's Robe want only 160 INT — Mage's top set has no HP requirement.
So the first answer to "how much should I put into HP" is 94: all of Warrior's, Rogue's and Kurian's top sets ask for exactly that number. Below it you can't wear the set; above it is preference.
The minimum distribution the set forces (level 83)
| Class | Set requirement | To add from base | Forced total | Left free |
|---|---|---|---|---|
| Warrior | 176 STR · 94 HP | +111 STR · +29 HP | 140 | 162 |
| Rogue | 176 DEX · 94 HP | +106 DEX · +34 HP | 140 | 162 |
| Priest | 94 STR · 176 INT | +44 STR · +106 INT | 150 | 152 |
| Mage | 160 INT | +90 INT | 90 | 212 |
| Kurian | 152 STR · 94 HP | +87 STR · +29 HP | 116 | 186 |
For Warrior and Rogue who'll wear Krowaz and Rosetta the main stat requirement is 196; the forced total rises to 160 and what's left free drops to 142. The requirements are the values in the game's item table; you can see what each piece asks for piece by piece in the character builder.
What do the free points buy?
1 main stat is how much AP, 1 HP point is how much HP?
In the game's AP formula the main stat, the weapon's AP and the level are multiplied together; so the answer to "1 STR = this much AP" changes with the weapon. The numbers below were calculated at level 83 with each class's common +8 weapon.
On Warrior with Raptor +8, 1 STR gives about 6 AP, 1 HP point about 29 HP. On Kurian with Raptor +8, 1 STR is 4 AP, 1 HP point 22 HP. On Priest with Iron Impact +8, 1 STR is 4 AP, 1 HP point 18 HP. On Rogue with Shard +8, 1 DEX is 3 AP, with Iron Bow +8 5 AP; 1 HP point 18 HP. On Mage with Chaotic Staff +8, 1 STR is 2 AP, 1 HP point 15 HP.
HP points have one more side effect: every HP point above 100 also gives 1 AC (except Kurian). INT's side effect is resistance — every 2 INT points above 100 add 1 to all six resistances.
The above-150 bonus
Once the points you distribute into the main stat pass 150 the formula adds a bonus on top: 1 more AP for every point over. On Warrior 1 STR gives 6 AP below 150 and 7 AP above, on Priest it goes from 4 to 6.
This bonus looks at the distributed points, not the total stat — STR from accessories and rebirth points don't count toward the bonus, only the core goes into the math. Rogue doesn't get this bonus at all; putting DEX above 150 has no extra return.
Upshot: on Warrior, Priest, Mage and Kurian, passing 150 in the main stat is a threshold the formula rewards. Because the set requirement already brings Warrior to 111, going from there to 150 is 39 more points.
The difference between two extreme splits (level 83, +8 weapon)
| Class | All 302 into main stat | 150 main stat + 152 HP | Difference |
|---|---|---|---|
| Warrior | 2,358 AP · 1,915 HP | 1,309 AP · 6,348 HP | 1,049 AP ↔ 4,433 HP |
| Kurian | 1,674 AP · 1,468 HP | 908 AP · 4,853 HP | 766 AP ↔ 3,385 HP |
| Priest (club) | 1,822 AP · 1,150 HP | 966 AP · 4,012 HP | 856 AP ↔ 2,862 HP |
| Rogue (bow) | 1,768 AP · 1,150 HP | 1,057 AP · 4,012 HP | 711 AP ↔ 2,862 HP |
| Rogue (dagger) | 1,208 AP · 1,150 HP | 724 AP · 4,012 HP | 484 AP ↔ 2,862 HP |
| Mage | 928 AP · 789 HP | 453 AP · 3,128 HP | 475 AP ↔ 2,339 HP |
The HP column shows only HP from stats; set, accessories and buffs go on top. Neither extreme is really wearable — the split we call "all into main stat" doesn't meet the 94 HP requirement. The aim is to show the exchange rate: on Warrior you get 4 HP for giving up 1 AP, on Mage 5 HP.
What it means class by class
Warrior and Kurian
The set requirement already forces 94 HP and 176 STR; the choice for the remaining 162 points is between STR's above-150 bonus and HP's above-100 AC bonus. Getting STR to 150 needs 39 more points, HP to 100 needs 6 more.
On Kurian, HP has no AC bonus and 1 STR gives less AP (4 versus 6). Kurian's set requirement is lower too (152 STR), so its free points are 24 more than Warrior's.
Rogue
Because Rogue has no above-150 bonus, taking DEX above 150 stays flat in the formula. On a bow Rogue 1 DEX gives 5 AP, on a dagger Rogue 3 AP — the same DEX, a different result by weapon.
That's why on Rogue putting HP above 94 costs less than on Warrior: the AP you give up is smaller, the HP and above-100 AC you get are the same.
Priest and Mage: INT required, STR preference
Priest's sets want 176 INT and INT past 100 shows in resistance too. The STR requirement is only 94 — so the split we call "INT priest" is really the split the set forces. Putting STR above 94 is for the "STR priest" who wants to hit with a club like Iron Impact: there 1 STR gives 4 AP, 6 AP above 150.
On Mage the set wants 160 INT and there's no HP requirement. Mage's AP formula also runs on STR but the coefficient is small — 1 STR is 2 AP. Where the 212 free points go is a more open choice on Mage than on the other classes; because spell damage is outside this formula we don't give numbers for it here.
Common mistakes when distributing stats
- Distributing without looking at the set requirement. Below 94 HP Warrior and Rogue can't wear the top set; Priest below 176 INT, Mage below 160 INT.
- Putting far more than the requirement into HP. After 94 it's preference, and for every HP point you give up AP from the main stat.
- Not knowing the above-150 bonus. On Warrior, Priest, Mage and Kurian, passing 150 in the main stat makes every point worth 1 AP more.
- Expecting the 150 bonus on Rogue. There isn't one; DEX's return is flat.
- Taking accessory stats for distributed points. STR from accessories counts toward the set requirement but not the 150 bonus.
- Forgetting rebirth points. Every rebirth gives 2 more points and they go into the core math.
- Trying in game and resetting. Restat is 53 million coins at level 83; reset fees rise with level. Try it first in the AP calculator and character builder.