The formula
Base = level + (weapon AP × total stat / 30)
AP = base × (1 + percent bonus) + WES extra
The game rounds down at every step. So if it comes out 1953.6 you see 1953 on screen.
Without a weapon the base is just your level. The moment you pick up a weapon the multiplication kicks in and the number jumps.
What makes up the total stat
- Your character's main stat. This changes by class.
- Stat bonus from accessories and the set.
- Rebirth. Every rebirth gives you +2 stat. An 83/10 character means +20 stat.
- The three are added and go into the formula as a single number.
Which class counts which stat
| Class | Main stat | Weapon type |
|---|---|---|
| Warrior | STR | Spear, sword, axe, mace, club |
| Rogue (Assassin) | DEX | Dagger, dual |
| Rogue (Archer) | DEX | Bow |
| Priest (STR BP) | STR | Club, sword, spear, mace |
| Priest (INT BP) | INT | Club (Smite Hammer, Ruahue) |
| Mage | STR | Staff |
| Kurian | STR | Jamadar, sword, axe, spear |
A Mage's AP depends on STR, not INT. The reason is simple: you hit with the staff, and that hit is physical.
Worked example: Warrior, Raptor +8, 300 STR
- Raptor +8 has a weapon AP of 187. This value comes from the game's item data, not a guess.
- 187 × 300 = 56,100. Divide by 30, that's 1,870.
- Add the level: 83 + 1,870 = 1,953 AP. That's the result without buffs.
- Turn on Wolf and it's 1,953 × 1.20 = 2,343 AP.
- Cast WES and the right hand counts as 192 instead of 187: 83 + (192 × 300 / 30) = 2,003, plus +1 on the result, 2,004 AP.
- With both on, 2,404 AP.
The real contribution of the buffs
| Case | AP | Difference |
|---|---|---|
| No buffs | 1,953 | — |
| Wolf only | 2,343 | +390 |
| WES only | 2,004 | +51 |
| Wolf + WES | 2,404 | +451 |
Based on Warrior 83, Raptor +8, 300 total STR. Because Wolf works as a percentage, the more AP you have the more it gives. WES is a fixed extra.
The left-hand weapon counts half
Assassins wear dual daggers, Warriors and Kurians can dual-wield one-handed weapons. In that case the right hand counts in full, the left hand half.
Example with two Shard +8: each is 101 AP. Right hand 101, left hand half of 101, which is 50. Weapon power becomes 151.
With 300 DEX: 83 + (151 × 300 / 30) = 1,593 AP.
WES behaves a bit differently on Assassin. It gives +5 to the right dagger and +3 to the left. Since the left hand still counts half, only half of that +3 helps you.
How much AP 1 stat brings
| Weapon AP | 1 stat | 1 rebirth (2 stat) | 83/10 (20 stat) |
|---|---|---|---|
| 93 (Iron Bow +8) | +3 | +6 | +62 |
| 137 (Raptor +0) | +4 | +9 | +91 |
| 187 (Raptor +8) | +6 | +12 | +124 |
| 205 (Raptor +9) | +6 | +13 | +136 |
No buffs, level 83, 300 stat. The higher the weapon AP, the more AP the same stat point brings. The two are multiplied, not separate.