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Lunar War guide: times, entry, win condition and rewards

Knight Online Lunar War runs Monday and Saturday at 14:00 and 20:00 Turkey time. Entry through Lunar Valley, the Gatekeeper and Garrison Captain rule, invasion, the Wing reward and achievements.

Updated 17.10.2026 4 min read 8 sections
Short answer

Lunar War is the nation war between Karus and El Morad on Monday and Saturday at 14:00 and 20:00 (Turkey time, UTC+3). You go in through the Lunar Valley entrance in your own nation's zone. The nation that kills the other side's [Gatekeeper], [Garrison I Captain] and [Garrison II Captain] wins; if time runs out, the one that killed more enemy players. The winning nation gets to invade the other.

Contents (8)
  1. 01What is Lunar War?
  2. 02How do you get into Lunar War?
  3. 03Win condition
  4. 04Where the targets are
  5. 05Good to know in the war
  6. 06After the win: invasion
  7. 07The Lunar War Wing
  8. 08Lunar War achievements and titles
Lunar War Mon · Sat
14:0020:00Turkey time (UTC+3)

Next session: Saturday 14:00 · 4d 13:18

What is Lunar War?

The game describes it as an all-out war between the opposing nations. Once there is a winner, the victorious nation may infiltrate the losing nation's land.

The battle map is not fixed. The game has a map vote for Lunar War; the next map is picked by the players' votes, by majority. Nareidth Island is the fourth territory and plays by different rules there: the accumulated occupation points decide the winner.

How do you get into Lunar War?

  1. Go to the Lunar Valley Entrance in your nation's home zone. On the El Morad side the [Lunar Gate Guard] stands in El Morad Castle (146, 1832).
  2. The gate takes characters of level 35–83 and charges 10,000 Noah.
  3. Places fill on a first-come basis; the maximum number of participants can change from war to war.
  4. Five minutes after the gate opens, the leaders of the 5 clans with the most members become Commanders. Commanders give orders to their nation with /Command; the commander skills are /charge, /attack, /go and /retreat, /fallback, /back.

Win condition

What Rule
Target The other side's [Gatekeeper], [Garrison I Captain] and [Garrison II Captain]
If time runs out The nation that killed more enemy players wins
When you win The right to invade the other nation

Where the targets are

Whose NPC Gatekeeper Garrison I Captain Garrison II Captain
Karus 218, 950 217, 738 556, 922
El Morad 806, 74 806, 285 467, 117

Coordinates follow this site's Lunar War map, where they appear under their old names (Keeper, Warder 1, Warder 2). If the vote picked a different map, these coordinates do not apply.

Good to know in the war

  • You lose no EXP when you die in Lunar War.
  • Each kill gives 50 CONT. In the Lunar Gate the CONT you lose on death is halved to 25. Each party member raises the gain by 14%.
  • Ladder point losses are halved in the Lunar Gate too.
  • There are siege tools: Catapult and Battering Ram. The Catapult Key and Super durability Shell can only be used in Lunar War.
  • Clan advertisements cannot be posted during Lunar War hours.

After the win: invasion

The winning nation can go into the other nation's land. Seizing the secret keeper stone in each village gives national contribution (CONT) and Noah. The game's interface counts the invasion time left, the number of players who got into the main castle, the top-secret document taken from the box behind the main castle's Monument, and the hidden keys from each village.

When a nation is losing the war, its King can pay from the national treasury to ask the Altar for a defense and HP blessing. Only the King and leaders can use it.

The Lunar War Wing

Players who win against the other side's [Gatekeeper], [Defense Squad 1 Captain] or [Defense Squad 2 Captain] are rewarded with a Wing. You collect it from [White Shadow Captain] Osiris in Moradon after 6 AM the next day; it lasts 24 hours, can be collected once a day until the next war, and its stats are random.

Ladder points reset on the 1st of every month; you collect the daily reward from the Knight Squad Secretary: Delaga in Luferson (353, 1747), Charel in El Morad (1709, 309). The '[War] Lunar Spy' quest also gives 300,000 EXP and 500 contribution points.

Lunar War achievements and titles

Achievement Condition Points Reward
Battle of Lunar War 1 kill 10 —
Real War of Lunar 10 kills 10 —
Lunar War's Warrior 100 kills 20 Monster Stone, Lunar War Soldier title (+4 STR, +1 HP)
Lunar War's Soldier 500 kills 30 Battle Hero Wing Exchange Coupon (7day), Lunar War Warrior title (+5 STR, +1 HP)
Lunar War's Warrior 1,000 kills 40 Lunar War Veteran title (+15 AP, +15 AC, +1% EXP)
Legend of Lunar War 10,000 kills 50 Wing coupon, Lunar War Legend title (+20 INT)
Win achievements 1 / 10 / 50 wins 10 / 20 / 40 — / Monster Stone / Wing coupon
Follow me! 100 wins 50 Wing coupon, Commander title (+9 HP)
Let the Chief Guard come out! Kill Garrison I and II Captain 30 Spearhead title (+1 Fire, +3 Glacier, +1 Lightning)
Easy Gate Chief Gate keeper Kill the Gatekeeper 30 Defeated Enemy General title (+1 Fire, +1 Glacier, +3 Lightning)
Easy Gate Guard / Easy Scout 100 [Garrison Soldier] / 100 [Patroller] 30 —

Two achievements share the name Lunar War's Warrior with different conditions. The Commander title is not the commander role in the war, and titles such as Lunar Warrior or Hero have nothing to do with Lunar War.

Frequently asked

Monday and Saturday at 14:00 and 20:00 Turkey time (UTC+3).

The nation that kills the other side's [Gatekeeper], [Garrison I Captain] and [Garrison II Captain] wins. If time runs out, the nation that killed more enemy players wins.

No, there is no EXP loss. The CONT loss is halved (25) and so is the ladder point loss.

The Lunar Valley gate takes characters of level 35–83 and charges 10,000 Noah.

Players who win against the other side's Gatekeeper or Defense Squad 1/2 Captain collect a 24-hour Wing with random stats from [White Shadow Captain] Osiris in Moradon after 6 AM the next day.

Five minutes after the gate opens, the leaders of the 5 clans with the most members become Commanders and give orders with /Command.